Adder-Staff Boggart
1R
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Advice from the Fae
(2 / U) (2 / U) (2 / U)
Sorcery
(o (2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

AEthersnipe
5U
Creature - Elemental
4/4
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

AEthertow
3 (W / U)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Ajani Goldmane
2WW
Planeswalker - Ajani
4
[+1]: You gain 2 life.
[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

Ambassador Oak
3G
Creature - Treefolk Warrior
3/3
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.

Amoeboid Changeling
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
T Target creature gains all creature types until end of turn.
T Target creature loses all creature types until end of turn.

Ancient Amphitheater
Land
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
T Add R or W to your mana pool.

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.

Apothecary Initiate
W
Creature - Kithkin Cleric
1/1
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Arbiter of Knollridge
6W
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

Armored Ascension
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Ashenmoor Cohort
5B
Creature - Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Ashenmoor Gouger
(B / R) (B / R) (B / R)
Creature - Elemental Warrior
4/4
Ashenmoor Gouger can't block.

Ashenmoor Liege
1 (B / R) (B / R) (B / R)
Creature - Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
1/1
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

Augury Adept
1 (W / U) (W / U)
Creature - Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Auntie's Hovel
Land
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
T Add B or R to your mana pool.

Auntie's Snitch
2B
Creature - Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Austere Command
4WW
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Avian Changeling
2W
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying

Axegrinder Giant
4RR
Creature - Giant Warrior
6/4

Ballynock Cohort
2W
Creature - Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

Ballyrush Banneret
1W
Creature - Kithkin Soldier
2/1
Kithkin spells and Soldier spells you play cost 1 less to play.

Barkshell Blessing
(G / W)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Barrenton Cragtreads
2 (W / U) (W / U)
Creature - Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.

Barrenton Medic
4W
Creature - Kithkin Cleric
0/4
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.

Battletide Alchemist
3WW
Creature - Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Battlewand Oak
2G
Creature - Treefolk Warrior
1/3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Benthicore
6U
Creature - Elemental
5/5
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Beseech the Queen
(2 / B) (2 / B) (2 / B)
Sorcery
(o (2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Biting Tether
4U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Bitterblossom
1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Black Poplar Shaman
2B
Creature - Treefolk Shaman
1/3
2B: Regenerate target Treefolk.

Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Blazethorn Scarecrow
5
Artifact Creature - Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Blight Sickle
2
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Blightsoil Druid
1B
Creature - Elf Druid
1/2
T, Pay 1 life: Add G to your mana pool.

Blind-Spot Giant
2R
Creature - Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.

Blistering Dieflyn
3R
Creature - Imp
0/1
Flying
o (b/r): Blistering Dieflyn gets +1/+0 until end of turn.

Bloodmark Mentor
1R
Creature - Goblin Warrior
1/1
Red creatures you control have first strike.

Bloodshed Fever
R
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.

Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Boartusk Liege
1 (R / G) (R / G) (R / G)
Creature - Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

Bog Hoodlums
5B
Creature - Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Boggart Arsonists
2R
Creature - Goblin Rogue
2/1
Plainswalk
2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Boggart Birth Rite
B
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.

Boggart Forager
R
Creature - Goblin Rogue
1/1
R, Sacrifice Boggart Forager: Target player shuffles his or her library.

Boggart Harbinger
2B
Creature - Goblin Shaman
2/1
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Boggart Loggers
2B
Creature - Goblin Rogue
2/1
Forestwalk
2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Boggart Mob
3B
Creature - Goblin Warrior
5/5
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.

Boggart Ram-Gang
(R / G) (R / G) (R / G)
Creature - Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Boggart Shenanigans
2R
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.

Boggart Sprite-Chaser
1R
Creature - Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Bog-Strider Ash
3G
Creature - Treefolk Shaman
2/4
Swampwalk
Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life.

Boldwyr Heavyweights
2RR
Creature - Giant Warrior
8/8
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

Boldwyr Intimidator
5RR
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
R: Target creature becomes a Coward until end of turn.
2R: Target creature becomes a Warrior until end of turn.

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.

Borderland Behemoth
5RR
Creature - Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Bosk Banneret
1G
Creature - Treefolk Shaman
1/3
Treefolk spells and Shaman spells you play cost 1 less to play.

Bramblewood Paragon
1G
Creature - Elf Warrior
2/2
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Briarberry Cohort
1U
Creature - Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Briarhorn
3G
Creature - Elemental
3/3
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Brighthearth Banneret
1R
Creature - Elemental Warrior
1/1
Elemental spells and Warrior spells you play cost 1 less to play.
Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.)

Brigid, Hero of Kinsbaile
2WW
Legendary Creature - Kithkin Archer
2/3
First strike
T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Brion Stoutarm
2RW
Legendary Creature - Giant Warrior
4/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Burrenton Bombardier
2W
Creature - Kithkin Soldier
2/2
Flying
Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.)

Burrenton Forge-Tender
W
Creature - Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Burrenton Shield-Bearers
4W
Creature - Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Cairn Wanderer
4B
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Captivating Glance
2U
Enchantment - Aura
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Caterwauling Boggart
3R
Creature - Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.

Cauldron of Souls
5
Artifact
T Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Ceaseless Searblades
3R
Creature - Elemental Warrior
2/4
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Cemetery Puca
1 (U / B) (U / B)
Creature - Shapeshifter
1/2
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

Cenn's Heir
1W
Creature - Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Cenn's Tactician
W
Creature - Kithkin Soldier
1/1
W, T Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

Chainbreaker
2
Artifact Creature - Scarecrow
3/3
Chainbreaker comes into play with two -1/-1 counters on it.
3, T Remove a -1/-1 counter from target creature.

Chameleon Colossus
2GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Chandra Nalaar
3RR
Planeswalker - Chandra
6
[+1]: Chandra Nalaar deals 1 damage to target player.
[-X]: Chandra Nalaar deals X damage to target creature.
[-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Changeling Berserker
3R
Creature - Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Changeling Hero
4W
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)

Changeling Sentinel
3W
Creature - Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance

Changeling Titan
4G
Creature - Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Cinderbones
2B
Creature - Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1B: Regenerate Cinderbones.

Cinderhaze Wretch
4B
Creature - Elemental Shaman
3/2
T Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Cloak and Dagger
2
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3

Cloudcrown Oak
2GG
Creature - Treefolk Warrior
3/4
Reach (This can block creatures with flying.)

Cloudgoat Ranger
3WW
Creature - Giant Warrior
3/3
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Cloudthresher
2GGGG
Creature - Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Consuming Bonfire
3RR
Tribal Sorcery - Elemental
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Corrosive Mentor
2B
Creature - Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.

Countryside Crusher
1RR
Creature - Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Crabapple Cohort
4G
Creature - Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.

Cragganwick Cremator
2RR
Creature - Giant Shaman
5/4
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Cream of the Crop
1G
Enchantment
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Crib Swap
2W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.

Crowd of Cinders
3B
Creature - Elemental
*/*
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Crush Underfoot
1R
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Cryptic Command
1UUU
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

Cultbrand Cinder
4 (B / R)
Creature - Elemental Shaman
3/3
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.

Curse of Chains
1 (W / U)
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Cursecatcher
U
Creature - Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Daily Regimen
W
Enchantment - Aura
Enchant creature
1W: Put a +1/+1 counter on enchanted creature.

Dauntless Dourbark
3G
Creature - Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Dawnfluke
3W
Creature - Elemental
0/3
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Dawnglow Infusion
X (G / W)
Sorcery
You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.)

Deathrender
4
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2

Declaration of Naught
UU
Enchantment
As Declaration of Naught comes into play, name a card.
U: Counter target spell with the chosen name.

Deepchannel Mentor
5U
Creature - Merfolk Rogue
2/2
Blue creatures you control are unblockable.

Deep-Slumber Titan
2RR
Creature - Giant Warrior
7/7
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Deeptread Merrow
1U
Creature - Merfolk Rogue
2/1
U: Deeptread Merrow gains islandwalk until end of turn.

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Demigod of Revenge
(B / R) (B / R) (B / R) (B / R) (B / R)
Creature - Spirit Avatar
5/4
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

Deus of Calamity
(R / G) (R / G) (R / G) (R / G) (R / G)
Creature - Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Devoted Druid
1G
Creature - Elf Druid
0/2
T Add G to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Dewdrop Spy
1UU
Creature - Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.

Din of the Fireherd
5 (B / R) (B / R) (B / R)
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Dire Undercurrents
3 (U / B) (U / B)
Enchantment
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Disturbing Plot
1B
Sorcery
Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Diviner's Wand
3
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip 3

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

Door of Destinies
4
Artifact
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Doran, the Siege Tower
BGW
Legendary Creature - Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand into play.

Dread
3BBB
Creature - Elemental Incarnation
6/6
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Dream Salvage
(U / B)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.

Dreamspoiler Witches
3B
Creature - Faerie Wizard
2/2
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Drove of Elves
3G
Creature - Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.

Drowner Initiate
U
Creature - Merfolk Wizard
1/1
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Drowner of Secrets
2U
Creature - Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Dusk Urchins
2B
Creature - Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.)

Earwig Squad
3BB
Creature - Goblin Rogue
5/3
Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.

Ego Erasure
2U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Elemental Mastery
3R
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Elsewhere Flask
2
Artifact
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Elvish Branchbender
2G
Creature - Elf Druid
2/2
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Elvish Eulogist
G
Creature - Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Elvish Handservant
G
Creature - Elf Warrior
1/1
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Elvish Harbinger
2G
Creature - Elf Druid
1/2
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
T Add one mana of any color to your mana pool.

Elvish Hexhunter
(G / W)
Creature - Elf Shaman
1/1
o (g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Elvish Promenade
3G
Tribal Sorcery - Elf
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Emberstrike Duo
1 (B / R)
Creature - Elemental Warrior Shaman
1/1
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.

Enchanted Evening
3 (W / U) (W / U)
Enchantment
All permanents are enchantments in addition to their other types.

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Epic Proportions
4GG
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Ethereal Whiskergill
3U
Creature - Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

Everbark Shaman
4G
Creature - Treefolk Shaman
3/5
T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.

Everlasting Torment
2 (B / R)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Exiled Boggart
1B
Creature - Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from play, discard a card.

Eyeblight's Ending
2B
Tribal Instant - Elf
Destroy target non-Elf creature.

Eyes of the Wisent
1G
Tribal Enchantment - Elemental
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

Facevaulter
B
Creature - Goblin Warrior
1/1
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Faerie Harbinger
3U
Creature - Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

Faerie Macabre
1BB
Creature - Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

Faerie Swarm
3U
Creature - Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Faerie Tauntings
2B
Tribal Enchantment - Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

Faerie Trickery
1UU
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Fallowsage
3U
Creature - Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.

Familiar's Ruse
UU
Instant
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

Farhaven Elf
2G
Creature - Elf Druid
1/1
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Fate Transfer
1 (U / B)
Instant
Move all counters from target creature onto another target creature.

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Faultgrinder
6R
Creature - Elemental
4/4
Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Favor of the Mighty
1W
Tribal Enchantment - Giant
Each creature with the highest converted mana cost has protection from all colors.

Fencer Clique
2UU
Creature - Faerie Soldier
3/2
Flying
U: Put Fencer Clique on top of its owner's library.

Fendeep Summoner
4B
Creature - Treefolk Shaman
3/5
T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

Fertilid
2G
Creature - Elemental
0/0
Fertilid comes into play with two +1/+1 counters on it.
1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

Festercreep
1B
Creature - Elemental
0/0
Festercreep comes into play with a +1/+1 counter on it.
1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Feudkiller's Verdict
4WW
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

Final Revels
4B
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

Final-Sting Faerie
3B
Creature - Faerie Assassin
2/2
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.

Fire Juggler
2R
Creature - Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fire-Belly Changeling
1R
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Fire-Lit Thicket
Land
T Add 1 to your mana pool.
o (r/g), T Add RR, RG, or GG to your mana pool.

Firespout
2 (R / G)
Sorcery
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fists of the Demigod
1 (B / R)
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

Flame Javelin
(2 / R) (2 / R) (2 / R)
Instant
(o (2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.

Flamekin Bladewhirl
R
Creature - Elemental Warrior
2/1
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3.

Flamekin Brawler
R
Creature - Elemental Warrior
0/2
R: Flamekin Brawler gets +1/+0 until end of turn.

Flamekin Harbinger
R
Creature - Elemental Shaman
1/1
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Flamekin Spitfire
1R
Creature - Elemental Shaman
1/1
3R: Flamekin Spitfire deals 1 damage to target creature or player.

Floodchaser
5U
Creature - Elemental
0/0
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Fodder Launch
3B
Tribal Sorcery - Goblin
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Forced Fruition
4UU
Enchantment
Whenever an opponent plays a spell, that player draws seven cards.

Forest
Basic Land - Forest

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.

Fossil Find
(R / G)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Foxfire Oak
5G
Creature - Treefolk Shaman
3/6
o (r/g)o (r/g)o (r/g): Foxfire Oak gets +3/+0 until end of turn.

Fracturing Gust
2 (G / W) (G / W) (G / W)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Frogtosser Banneret
1B
Creature - Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you play cost 1 less to play.

Fulminator Mage
1 (B / R) (B / R)
Creature - Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.

Furystoke Giant
3RR
Creature - Giant Warrior
3/3
When Furystoke Giant comes into play, other creatures you control gain "T This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gaddock Teeg
GW
Legendary Creature - Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with X in their mana costs can't be played.

Galepowder Mage
3W
Creature - Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.

Game-Trail Changeling
3GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample

Garruk Wildspeaker
2GG
Planeswalker - Garruk
3
[+1]: Untap two target lands.
[-1]: Put a 3/3 green Beast creature token into play.
[-4]: Creatures you control get +3/+3 and gain trample until end of turn.

Ghastlord of Fugue
(U / B) (U / B) (U / B) (U / B) (U / B)
Creature - Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Ghostly Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
1B: Ghostly Changeling gets +1/+1 until end of turn.

Giant Harbinger
4R
Creature - Giant Shaman
3/4
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

Giantbaiting
2 (R / G)
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Giant's Ire
3R
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

Gilt-Leaf Ambush
2G
Tribal Instant - Elf
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)

Gilt-Leaf Archdruid
3GG
Creature - Elf Druid
3/3
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
T Add B or G to your mana pool.

Gilt-Leaf Seer
2G
Creature - Elf Shaman
2/2
G, T Look at the top two cards of your library, then put them back in any order.

Glamer Spinners
4 (W / U)
Creature - Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.

Glarewielder
4R
Creature - Elemental Shaman
3/1
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Glen Elendra Liege
1 (U / B) (U / B) (U / B)
Creature - Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

Glen Elendra Pranksters
3U
Creature - Faerie Wizard
1/3
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Glimmerdust Nap
2U
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.

Gloomwidow
2G
Creature - Spider
3/3
Reach
Gloomwidow can't block creatures without flying.

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)

Gnarled Effigy
4
Artifact
4, T Put a -1/-1 counter on target creature.

Goatnapper
2R
Creature - Goblin Rogue
2/2
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Godhead of Awe
(W / U) (W / U) (W / U) (W / U) (W / U)
Creature - Spirit Avatar
4/4
Flying
Other creatures are 1/1.

Goldenglow Moth
W
Creature - Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

Goldmeadow Dodger
W
Creature - Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

Goldmeadow Harrier
W
Creature - Kithkin Soldier
1/1
W, T Tap target creature.

Goldmeadow Stalwart
W
Creature - Kithkin Soldier
2/2
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.

Graceful Reprieve
1W
Instant
When target creature is put into a graveyard this turn, return that card to play under its owner's control.

Gravelgill Axeshark
4 (U / B)
Creature - Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gravelgill Duo
2 (U / B)
Creature - Merfolk Rogue Warrior
2/1
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.

Graven Cairns
Land
T Add 1 to your mana pool.
o (b/r), T Add BB, BR, or RR to your mana pool.

Greatbow Doyen
4G
Creature - Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.

Grief Tyrant
5 (B / R)
Creature - Horror
8/8
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Grim Poppet
7
Artifact Creature - Scarecrow
4/4
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Grimoire Thief
UU
Creature - Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

Guardian of Cloverdell
5GG
Creature - Treefolk Shaman
4/5
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
G, Sacrifice a Kithkin: You gain 1 life.

Guile
3UUU
Creature - Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Guttural Response
(R / G)
Instant
Counter target blue instant spell.

Hamletback Goliath
6R
Creature - Giant Warrior
6/6
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Harpoon Sniper
2W
Creature - Merfolk Archer
2/2
W, T Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.

Heap Doll
1
Artifact Creature - Scarecrow
1/1
Sacrifice Heap Doll: Remove target card in a graveyard from the game.

Hearthcage Giant
6RR
Creature - Giant Warrior
5/5
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

Heartmender
2 (G / W) (G / W)
Creature - Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Heat Shimmer
2R
Sorcery
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

Helm of the Ghastlord
3 (U / B)
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Herbal Poultice
0
Artifact
3, Sacrifice Herbal Poultice: Regenerate target creature.

Heritage Druid
G
Creature - Elf Druid
1/1
Tap three untapped Elves you control: Add GGG to your mana pool.

Hillcomber Giant
2WW
Creature - Giant Scout
3/3
Mountainwalk

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Hollowborn Barghest
5BB
Creature - Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

Hollowsage
3B
Creature - Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.

Hoofprints of the Stag
1W
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

Horde of Boggarts
3R
Creature - Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.

Horde of Notions
WUBRG
Legendary Creature - Elemental
5/5
Vigilance, trample, haste
WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Hornet Harasser
2BB
Creature - Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Hostile Realm
2R
Enchantment - Aura
Enchant land
Enchanted land has "T Target creature can't block this turn."

Hostility
3RRR
Creature - Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token into play for each Forest you control.

Howltooth Hollow
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add B to your mana pool.
B, T You may play the removed card without paying its mana cost if each player has no cards in hand.

Hungry Spriggan
2G
Creature - Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.

Hunter of Eyeblights
3BB
Creature - Elf Assassin
3/3
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
2B, T Destroy target creature with a counter on it.

Hunting Triad
3G
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3-3G (3G, Discard this card: Put three +1/+1 counters on target creature.)

Hurly-Burly
1R
Sorcery
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Illuminated Folio
5
Artifact
1, T, Reveal two cards from your hand that share a color: Draw a card.

Immaculate Magistrate
3G
Creature - Elf Shaman
2/2
T Put a +1/+1 counter on target creature for each Elf you control.

Imperious Perfect
2G
Creature - Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
G, T Put a 1/1 green Elf Warrior creature token into play.

Impromptu Raid
3 (R / G)
Enchantment
2o (r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.

Incandescent Soulstoke
2R
Creature - Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
1R, T You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Incendiary Command
3RR
Sorcery
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Indomitable Ancients
2WW
Creature - Treefolk Warrior
2/10

Inescapable Brute
5R
Creature - Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.

Ingot Chewer
4R
Creature - Elemental
3/3
When Ingot Chewer comes into play, destroy target artifact.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Ink Dissolver
1U
Creature - Merfolk Wizard
2/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Inkfathom Divers
3UU
Creature - Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.

Inkfathom Infiltrator
(U / B) (U / B)
Creature - Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.

Inkfathom Witch
1 (U / B)
Creature - Merfolk Wizard
1/1
Fear
2UB: Each unblocked creature becomes 4/1 until end of turn.

Inner-Flame Acolyte
1RR
Creature - Elemental Shaman
2/2
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Inner-Flame Igniter
2R
Creature - Elemental Warrior
2/2
2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Inspired Sprite
3U
Creature - Faerie Wizard
2/2
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
T Draw a card, then discard a card.

Intimidator Initiate
R
Creature - Goblin Shaman
1/1
Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.

Island
Basic Land - Island

Isleback Spawn
5UU
Creature - Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

Jace Beleren
1UU
Planeswalker - Jace
3
[+2]: Each player draws a card.
[-1]: Target player draws a card.
[-10]: Target player puts the top twenty cards of his or her library into his or her graveyard.

Jagged-Scar Archers
1GG
Creature - Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
T Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.

Judge of Currents
1W
Creature - Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Juvenile Gloomwidow
GG
Creature - Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Kinsbaile Balloonist
3W
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Kinsbaile Borderguard
1WW
Creature - Kithkin Soldier
1/1
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Kinsbaile Cavalier
3W
Creature - Kithkin Knight
2/2
Knight creatures you control have double strike.

Kinsbaile Skirmisher
1W
Creature - Kithkin Soldier
2/2
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.

Kinscaer Harpoonist
3U
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

Kitchen Finks
1 (G / W) (G / W)
Creature - Ouphe
3/2
When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Kithkin Daggerdare
1G
Creature - Kithkin Soldier
1/1
G, T Target attacking creature gets +2/+2 until end of turn.

Kithkin Greatheart
1W
Creature - Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Kithkin Harbinger
2W
Creature - Kithkin Wizard
1/3
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Kithkin Healer
2W
Creature - Kithkin Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Kithkin Mourncaller
2G
Creature - Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.

Kithkin Rabble
3W
Creature - Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

Kithkin Shielddare
1W
Creature - Kithkin Soldier
1/1
W, T Target blocking creature gets +2/+2 until end of turn.

Kithkin Zephyrnaut
2W
Creature - Kithkin Soldier
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Knacksaw Clique
3U
Creature - Faerie Rogue
1/4
Flying
1U, oQ: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (oQ is the untap symbol.)

Knight of Meadowgrain
WW
Creature - Kithkin Knight
2/2
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)

Knollspine Dragon
5RR
Creature - Dragon
7/5
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Knollspine Invocation
1RR
Enchantment
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Knowledge Exploitation
5UU
Tribal Sorcery - Rogue
Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

Knucklebone Witch
B
Creature - Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.

Kulrath Knight
3 (B / R) (B / R)
Creature - Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.

Lairwatch Giant
5W
Creature - Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Last Breath
1W
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Latchkey Faerie
3U
Creature - Faerie Rogue
3/1
Flying
Prowl 2U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

Leaf Gilder
1G
Creature - Elf Druid
2/1
T Add G to your mana pool.

Leaf-Crowned Elder
2GG
Creature - Treefolk Shaman
3/5
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Leech Bonder
2U
Creature - Merfolk Soldier
3/3
Leech Bonder comes into play with two -1/-1 counters on it.
U, oQ: Move a counter from target creature onto another target creature. (oQ is the untap symbol.)

Leechridden Swamp
Land - Swamp
(T Add B to your mana pool.)
Leechridden Swamp comes into play tapped.
B, T Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

Lightning Crafter
3R
Creature - Goblin Shaman
3/3
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
T Lightning Crafter deals 3 damage to target creature or player.

Lignify
1G
Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.

Liliana Vess
3BB
Planeswalker - Liliana
5
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards in all graveyards into play under your control.

Loamdragger Giant
4 (R / G) (R / G) (R / G)
Creature - Giant Warrior
7/6

Loch Korrigan
3B
Creature - Spirit
1/1
o (u/b): Loch Korrigan gets +1/+1 until end of turn.

Lockjaw Snapper
4
Artifact Creature - Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Lowland Oaf
3R
Creature - Giant Warrior
3/3
T Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.

Lunk Errant
5R
Creature - Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Lurebound Scarecrow
3
Artifact Creature - Scarecrow
4/4
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Lys Alana Bowmaster
2G
Creature - Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Lys Alana Huntmaster
2GG
Creature - Elf Warrior
3/3
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

Lys Alana Scarblade
2B
Creature - Elf Assassin
1/1
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Mad Auntie
2B
Creature - Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
T Regenerate another target Goblin.

Madblind Mountain
Land - Mountain
(T Add R to your mana pool.)
Madblind Mountain comes into play tapped.
R, T Shuffle your library. Play this ability only if you control two or more red permanents.

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

Manaforge Cinder
(B / R)
Creature - Elemental Shaman
1/1
1: Add B or R to your mana pool. Play this ability no more than three times each turn.

Manamorphose
1 (R / G)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.

Maralen of the Mornsong
1BB
Legendary Creature - Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Marsh Flitter
3B
Creature - Faerie Rogue
1/1
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Masked Admirers
2GG
Creature - Elf Shaman
3/2
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.

Meadowboon
2WW
Creature - Elemental
3/3
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Medicine Runner
1 (G / W)
Creature - Elf Cleric
2/1
When Medicine Runner comes into play, you may remove a counter from target permanent.

Memory Plunder
(U / B) (U / B) (U / B) (U / B)
Instant
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Memory Sluice
(U / B)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mercy Killing
2 (G / W)
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.

Merrow Commerce
1U
Tribal Enchantment - Merfolk
At the end of your turn, untap all Merfolk you control.

Merrow Grimeblotter
3 (U / B)
Creature - Merfolk Wizard
2/2
1o (u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap symbol.)

Merrow Harbinger
3U
Creature - Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Merrow Reejerey
2U
Creature - Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.

Merrow Wavebreakers
4U
Creature - Merfolk Soldier
3/3
1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap symbol.)

Merrow Witsniper
U
Creature - Merfolk Rogue
1/1
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.

Midnight Banshee
3BBB
Creature - Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Militia's Pride
1W
Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.

Mind Spring
XUU
Sorcery
Draw X cards.

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mirror Entity
2W
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
X: Creatures you control become X/X and gain all creature types until end of turn.

Mirrorweave
2 (W / U) (W / U)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.

Mistbind Clique
3U
Creature - Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Mistmeadow Skulk
1W
Creature - Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater

Mistmeadow Witch
1 (W / U)
Creature - Kithkin Wizard
1/1
2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Mistveil Plains
Land - Plains
(T Add W to your mana pool.)
Mistveil Plains comes into play tapped.
W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Moonglove Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

Moonglove Winnower
3B
Creature - Elf Rogue
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Moonring Island
Land - Island
(T Add U to your mana pool.)
Moonring Island comes into play tapped.
U, T Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

Morsel Theft
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Morselhoarder
4 (R / G) (R / G)
Creature - Elemental
6/4
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.

Mosquito Guard
W
Creature - Kithkin Soldier
1/1
First strike
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Mossbridge Troll
5GG
Creature - Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Mosswort Bridge
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add G to your mana pool.
G, T You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.

Mothdust Changeling
U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Mountain
Basic Land - Mountain

Mournwhelk
6B
Creature - Elemental
3/3
When Mournwhelk comes into play, target player discards two cards.
Evoke 3B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Mudbrawler Cohort
1R
Creature - Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Mudbrawler Raiders
2 (R / G) (R / G)
Creature - Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.

Mudbutton Clanger
R
Creature - Goblin Warrior
1/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Mudbutton Torchrunner
2R
Creature - Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.

Mulldrifter
4U
Creature - Elemental
2/2
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Murderous Redcap
2 (B / R) (B / R)
Creature - Goblin Assassin
2/2
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Murmuring Bosk
Land - Forest
(T Add G to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
T Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you.

Mutavault
Land
T Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mystic Gate
Land
T Add 1 to your mana pool.
o (w/u), T Add WW, WU, or UU to your mana pool.

Nameless Inversion
1B
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.

Nath of the Gilt-Leaf
3BG
Legendary Creature - Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.

Nath's Buffoon
1B
Creature - Goblin Rogue
1/1
Protection from Elves

Nath's Elite
4G
Creature - Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.

Nectar Faerie
1B
Creature - Faerie Wizard
1/1
Flying
B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.

Negate
1U
Instant
Counter target noncreature spell.

Nettlevine Blight
4BB
Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Nevermaker
3U
Creature - Elemental
2/3
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Nightshade Schemers
4B
Creature - Faerie Wizard
3/2
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Nightshade Stinger
B
Creature - Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

Noggin Whack
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Notorious Throng
3U
Tribal Sorcery - Rogue
Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Nova Chaser
3R
Creature - Elemental Warrior
10/2
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Nurturer Initiate
G
Creature - Elf Shaman
1/1
Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Oaken Brawler
3W
Creature - Treefolk Warrior
2/4
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Oakgnarl Warrior
5GG
Creature - Treefolk Warrior
5/7
Vigilance, trample

Oblivion Ring
2W
Enchantment
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Obsidian Battle-Axe
3
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3

Offalsnout
2B
Creature - Elemental
2/2
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Old Ghastbark
3 (G / W) (G / W)
Creature - Treefolk Warrior
3/6

Oona, Queen of the Fae
3 (U / B) (U / B) (U / B)
Legendary Creature - Faerie Wizard
5/5
Flying
Xo (u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Oona's Blackguard
1B
Creature - Faerie Rogue
1/1
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Oona's Gatewarden
(U / B)
Creature - Faerie Soldier
2/1
Flying, defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Oona's Prowler
1B
Creature - Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

Oracle of Nectars
2 (G / W)
Creature - Elf Cleric
2/2
X, T You gain X life.

Orchard Warden
4GG
Creature - Treefolk Shaman
4/6
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.

Order of the Golden Cricket
1W
Creature - Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn.

Order of Whiteclay
1WW
Creature - Kithkin Cleric
1/4
1WW, oQ: Return target creature card with converted mana cost 3 or less from your graveyard to play. (oQ is the untap symbol.)

Oversoul of Dusk
(G / W) (G / W) (G / W) (G / W) (G / W)
Creature - Spirit Avatar
5/5
Protection from blue, from black, and from red

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Painter's Servant
2
Artifact Creature - Scarecrow
1/3
As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.

Pale Wayfarer
5WW
Creature - Spirit Giant
4/4
2WW, oQ: Target creature gains protection from the color of its controller's choice until end of turn. (oQ is the untap symbol.)

Paperfin Rascal
2U
Creature - Merfolk Rogue
2/2
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Parapet Watchers
2U
Creature - Kithkin Soldier
2/2
o (w/u): Parapet Watchers gets +0/+1 until end of turn.

Peppersmoke
B
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Pestermite
2U
Creature - Faerie Rogue
2/1
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.

Pili-Pala
2
Artifact Creature - Scarecrow
1/1
Flying
2, oQ: Add one mana of any color to your mana pool. (oQ is the untap symbol.)

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

Plains
Basic Land - Plains

Plover Knights
3WW
Creature - Kithkin Knight
3/3
Flying, first strike

Plumeveil
(W / U) (W / U) (W / U)
Creature - Elemental
4/4
Flash
Flying, defender

Poison the Well
2 (B / R) (B / R)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Polluted Bonds
3BB
Enchantment
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Power of Fire
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Preeminent Captain
2W
Creature - Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

Presence of Gond
2G
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put a 1/1 green Elf Warrior creature token into play."

Prickly Boggart
B
Creature - Goblin Rogue
1/1
Fear

Primal Beyond
Land
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Primal Command
3GG
Sorcery
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.

Prismwake Merrow
2U
Creature - Merfolk Wizard
2/1
Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.

Prison Term
1WW
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Profane Command
XBB
Sorcery
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.

Protective Bubble
3U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Prowess of the Fair
1B
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

Puppeteer Clique
3BB
Creature - Faerie Wizard
3/2
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Puresight Merrow
(W / U) (W / U)
Creature - Merfolk Wizard
2/2
o (w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)

Purity
3WWW
Creature - Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Pyre Charger
RR
Creature - Elemental Warrior
1/1
Haste
R: Pyre Charger gets +1/+0 until end of turn.

Pyroclast Consul
3RR
Creature - Elemental Shaman
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Quill-Slinger Boggart
3B
Creature - Goblin Warrior
3/2
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.

Rage Forger
2R
Creature - Elemental Shaman
2/2
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Rattleblaze Scarecrow
6
Artifact Creature - Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

Raven's Run Dragoon
2 (G / W) (G / W)
Creature - Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.

Reach of Branches
4G
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Reaper King
(2 / W) (2 / U) (2 / B) (2 / R) (2 / G)
Legendary Artifact Creature - Scarecrow
6/6
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.

Rebellion of the Flamekin
3R
Tribal Enchantment - Elemental
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Reflecting Pool
Land
T Add to your mana pool one mana of any type that a land you control could produce.

Reins of the Vinesteed
3G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.

Reknit
1 (G / W)
Instant
Regenerate target permanent.

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Repel Intruders
3 (W / U)
Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play Repel Intruders. Counter up to one target creature spell if U was spent to play Repel Intruders. (Do both if WU was spent.)

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Resplendent Mentor
4W
Creature - Kithkin Cleric
2/2
White creatures you control have "T You gain 1 life."

Reveillark
4W
Creature - Elemental
4/3
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Revelsong Horn
2
Artifact
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

Revive the Fallen
1B
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Rhys the Exiled
2G
Legendary Creature - Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
B, Sacrifice an Elf: Regenerate Rhys the Exiled.

Rhys the Redeemed
(G / W)
Legendary Creature - Elf Warrior
1/1
2o (g/w), T Put a 1/1 green and white Elf Warrior creature token into play.
4o (g/w)o (g/w), T For each creature token you control, put a token into play that's a copy of that creature.

Rings of Brighthearth
3
Artifact
Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

Ringskipper
1U
Creature - Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Rite of Consumption
1B
Sorcery
As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

River Kelpie
3UU
Creature - Beast
3/3
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

River's Grasp
3 (U / B)
Sorcery
If U was spent to play River's Grasp, return up to one target creature to its owner's hand. If B was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.)

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

Rootgrapple
4G
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rosheen Meanderer
3 (R / G)
Legendary Creature - Giant Shaman
4/4
T Add 4 to your mana pool. Spend this mana only on costs that contain X.

Roughshod Mentor
5G
Creature - Giant Warrior
5/4
Green creatures you control have trample.

Rune-Cervin Rider
3W
Creature - Elf Knight
2/2
Flying
o (g/w)o (g/w): Rune-Cervin Rider gets +1/+1 until end of turn.

Runed Halo
WW
Enchantment
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runed Stalactite
1
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip 2

Runes of the Deus
4 (R / G)
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Rustic Clachan
Land
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
T Add W to your mana pool.
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Rustrazor Butcher
1R
Creature - Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Safehold Duo
3 (G / W)
Creature - Elf Warrior Shaman
2/4
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.

Safehold Elite
1 (G / W)
Creature - Elf Scout
2/2
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Safehold Sentry
1W
Creature - Elf Warrior
2/2
2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.)

Safewright Quest
(G / W)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Sage of Fables
2U
Creature - Merfolk Wizard
2/2
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.

Sage's Dousing
2U
Tribal Instant - Wizard
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Sapseep Forest
Land - Forest
(T Add G to your mana pool.)
Sapseep Forest comes into play tapped.
G, T You gain 1 life. Play this ability only if you control two or more green permanents.

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Scar
(B / R)
Instant
Put a -1/-1 counter on target creature.

Scarblade Elite
BB
Creature - Elf Assassin
2/2
T, Remove an Assassin card in your graveyard from the game: Destroy target creature.

Scarred Vinebreeder
1B
Creature - Elf Shaman
1/1
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.

Scarscale Ritual
1 (U / B)
Sorcery
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Scion of Oona
2U
Creature - Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Scrapbasket
4
Artifact Creature - Scarecrow
3/2
1: Scrapbasket becomes all colors until end of turn.

Scuttlemutt
3
Artifact Creature - Scarecrow
2/2
T Add one mana of any color to your mana pool.
T Target creature becomes the color or colors of your choice until end of turn.

Scuzzback Marauders
4 (R / G)
Creature - Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Scuzzback Scrapper
(R / G)
Creature - Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Secluded Glen
Land
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
T Add U or B to your mana pool.

Seedcradle Witch
(G / W)
Creature - Elf Shaman
1/1
2GW: Target creature gets +3/+3 until end of turn. Untap that creature.

Seedguide Ash
4G
Creature - Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.

Seething Pathblazer
2R
Creature - Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Sensation Gorger
1RR
Creature - Goblin Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

Sentinels of Glen Elendra
3U
Creature - Faerie Soldier
2/3
Flash
Flying

Sentry Oak
4W
Creature - Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Shapesharer
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
2U: Target Shapeshifter becomes a copy of target creature until your next turn.

Shard Volley
R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Shelldock Isle
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add U to your mana pool.
U, T You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Shield of the Oversoul
2 (G / W)
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Shields of Velis Vel
W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Shimmering Grotto
Land
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Shinewend
1W
Creature - Elemental
0/0
Flying
Shinewend comes into play with a +1/+1 counter on it.
1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Shriekmaw
4B
Creature - Elemental
3/2
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Sickle Ripper
1B
Creature - Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sigil Tracer
1UU
Creature - Merfolk Wizard
2/2
1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Silkbind Faerie
2 (W / U)
Creature - Faerie Rogue
1/3
Flying
1o (w/u), oQ: Tap target creature. (oQ is the untap symbol.)

Silvergill Adept
1U
Creature - Merfolk Wizard
2/1
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.

Silvergill Douser
1U
Creature - Merfolk Wizard
1/1
T Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Sinking Feeling
2U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Skeletal Changeling
1B
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
1B: Regenerate Skeletal Changeling.

Slinking Giant
2RR
Creature - Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Slithermuse
2UU
Creature - Elemental
3/3
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Smokebraider
1R
Creature - Elemental Shaman
1/1
T Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Smolder Initiate
B
Creature - Elemental Shaman
1/1
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.

Soaring Hope
4W
Enchantment - Aura
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
W: Put Soaring Hope on top of its owner's library.

Somnomancer
1 (W / U)
Creature - Kithkin Wizard
2/1
When Somnomancer comes into play, you may tap target creature.

Sootstoke Kindler
1 (B / R)
Creature - Elemental Shaman
1/1
Haste
T Target black or red creature gains haste until end of turn.

Sootwalkers
2 (B / R) (B / R)
Creature - Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.

Soulbright Flamekin
1R
Creature - Elemental Shaman
2/1
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool.

Sower of Temptation
2UU
Creature - Faerie Wizard
2/2
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.

Spawnwrithe
2G
Creature - Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

Spectral Procession
(2 / W) (2 / W) (2 / W)
Sorcery
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.

Spell Syphon
1U
Instant
Counter target spell unless its controller pays 1 for each blue permanent you control.

Spellstutter Sprite
1U
Creature - Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Spiderwig Boggart
2B
Creature - Goblin Shaman
2/2
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.

Spinerock Knoll
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add R to your mana pool.
R, T You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spitebellows
5R
Creature - Elemental
6/1
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1RR (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Spiteflame Witch
1 (B / R)
Creature - Elemental Shaman
2/1
BR: Each player loses 1 life.

Spiteful Visions
2 (B / R) (B / R)
Enchantment
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Splitting Headache
3B
Sorcery
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springjack Knight
2W
Creature - Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springleaf Drum
1
Artifact
T, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Squeaking Pie Grubfellows
3B
Creature - Goblin Shaman
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Squeaking Pie Sneak
1B
Creature - Goblin Rogue
2/2
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3.
Fear

Steel of the Godhead
2 (W / U)
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Stenchskipper
3B
Creature - Elemental
6/5
Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.

Stingmoggie
3R
Creature - Elemental
0/0
Stingmoggie comes into play with two +1/+1 counters on it.
3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Stinkdrinker Bandit
3B
Creature - Goblin Rogue
2/1
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Stinkdrinker Daredevil
2R
Creature - Goblin Rogue
1/3
Giant spells you play cost 2 less to play.

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Stonehewer Giant
3WW
Creature - Giant Warrior
4/4
Vigilance
1W, T Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

Stonybrook Angler
1U
Creature - Merfolk Wizard
1/2
1U, T You may tap or untap target creature.

Stonybrook Banneret
1U
Creature - Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you play cost 1 less to play.

Stonybrook Schoolmaster
2W
Creature - Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.

Stream of Unconsciousness
U
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Streambed Aquitects
1UU
Creature - Merfolk Scout
2/3
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
T Target land becomes an Island until end of turn.

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.

Summon the School
3W
Tribal Sorcery - Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Sunflare Shaman
1R
Creature - Elemental Shaman
2/1
1R, T Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

Sunken Ruins
Land
T Add 1 to your mana pool.
o (u/b), T Add UU, UB, or BB to your mana pool.

Sunrise Sovereign
5R
Creature - Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.

Supreme Exemplar
6U
Creature - Elemental
10/10
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Surge of Thoughtweft
1W
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Surgespanner
2UU
Creature - Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand.

Swamp
Basic Land - Swamp

Swans of Bryn Argoll
2 (W / U) (W / U)
Creature - Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X-XWW (XWW, Discard this card: Put X +1/+1 counters on target creature.)

Sygg, River Cutthroat
(U / B) (U / B)
Legendary Creature - Merfolk Rogue
1/3
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Sygg, River Guide
WU
Legendary Creature - Merfolk Wizard
2/2
Islandwalk
1W: Target Merfolk you control gains protection from the color of your choice until end of turn.

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Tar Pitcher
3R
Creature - Goblin Shaman
2/2
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.

Tarfire
R
Tribal Instant - Goblin
Tarfire deals 2 damage to target creature or player.

Tatterkite
3
Artifact Creature - Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.

Tattermunge Duo
2 (R / G)
Creature - Goblin Warrior Shaman
2/3
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

Tattermunge Maniac
(R / G)
Creature - Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.

Tattermunge Witch
1 (R / G)
Creature - Goblin Shaman
2/1
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.

Taurean Mauler
2R
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.

Thieves' Fortune
2U
Tribal Instant - Rogue
Prowl U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Thieving Sprite
2B
Creature - Faerie Rogue
1/1
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Thistledown Duo
2 (W / U)
Creature - Kithkin Soldier Wizard
2/2
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.

Thistledown Liege
1 (W / U) (W / U) (W / U)
Creature - Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

Thorn of Amethyst
2
Artifact
Noncreature spells cost 1 more to play.

Thornbite Staff
2
Tribal Artifact - Shaman Equipment
Equipped creature has "2, T This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4

Thorntooth Witch
5B
Creature - Treefolk Shaman
3/4
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Thornwatch Scarecrow
6
Artifact Creature - Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtweft Gambit
4 (W / U) (W / U)
Instant
Tap all creatures your opponents control and untap all creatures you control.

Thoughtweft Trio
2WW
Creature - Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.

Thousand-Year Elixir
3
Artifact
You may play the activated abilities of creatures you control as though those creatures had haste.
1, T Untap target creature.

Thundercloud Shaman
3RR
Creature - Giant Shaman
4/4
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.

Tideshaper Mystic
U
Creature - Merfolk Wizard
1/1
T Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.

Timber Protector
4G
Creature - Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.

Torpor Dust
2 (U / B)
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.

Torrent of Souls
4 (B / R)
Sorcery
Return up to one target creature card from your graveyard to play if B was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play Torrent of Souls. (Do both if BR was spent.)

Torture
B
Enchantment - Aura
Enchant creature
1B: Put a -1/-1 counter on enchanted creature.

Tower Above
(2 / G) (2 / G) (2 / G)
Sorcery
(o (2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Traitor's Roar
4 (B / R)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Treefolk Harbinger
G
Creature - Treefolk Druid
0/3
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Triclopean Sight
1W
Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Trip Noose
2
Artifact
2, T Tap target creature.

Turn to Mist
1 (W / U)
Instant
Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Turtleshell Changeling
3U
Creature - Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
1U: Switch Turtleshell Changeling's power and toughness until end of turn.

Twilight Shepherd
3WWW
Creature - Angel
5/5
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Twinning Glass
4
Artifact
1, T You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.

Tyrannize
3 (B / R) (B / R)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.

Umbral Mantle
3
Artifact - Equipment
Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ is the untap symbol.)
Equip 0

Unstoppable Ash
3G
Creature - Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Valleymaker
5 (R / G)
Creature - Giant Shaman
5/5
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool.

Vendilion Clique
1UU
Legendary Creature - Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Vengeful Firebrand
3R
Creature - Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
R: Vengeful Firebrand gets +1/+0 until end of turn.

Veteran of the Depths
3W
Creature - Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Veteran's Armaments
2
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2

Vexing Shusher
(R / G) (R / G)
Creature - Goblin Shaman
2/2
Vexing Shusher can't be countered.
o (r/g): Target spell can't be countered by spells or abilities.

Vigor
3GGG
Creature - Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Violet Pall
4B
Tribal Instant - Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

Vivid Crag
Land
Vivid Crag comes into play tapped with two charge counters on it.
T Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek
Land
Vivid Creek comes into play tapped with two charge counters on it.
T Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove
Land
Vivid Grove comes into play tapped with two charge counters on it.
T Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh
Land
Vivid Marsh comes into play tapped with two charge counters on it.
T Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Meadow
Land
Vivid Meadow comes into play tapped with two charge counters on it.
T Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Walker of the Grove
6GG
Creature - Elemental
7/7
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wanderbrine Rootcutters
2 (U / B) (U / B)
Creature - Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.

Wanderer's Twig
1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Wandering Graybeard
3WW
Creature - Giant Wizard
4/4
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Wanderwine Hub
Land
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
T Add W or U to your mana pool.

Wanderwine Prophets
4UU
Creature - Merfolk Wizard
4/4
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Warren Pilferers
4B
Creature - Goblin Rogue
3/3
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Warren Weirding
1B
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Warren-Scourge Elf
1G
Creature - Elf Warrior
1/1
Protection from Goblins

War-Spike Changeling
3R
Creature - Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
R: War-Spike Changeling gains first strike until end of turn.

Wasp Lancer
(U / B) (U / B) (U / B)
Creature - Faerie Soldier
3/2
Flying

Watchwing Scarecrow
4
Artifact Creature - Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

Waterspout Weavers
3UU
Creature - Merfolk Wizard
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Weed-Pruner Poplar
4B
Creature - Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Weight of Conscience
1W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.

Weirding Shaman
1B
Creature - Goblin Shaman
2/1
3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.

Wellgabber Apothecary
4W
Creature - Merfolk Cleric
2/3
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Wheel of Sun and Moon
(G / W) (G / W)
Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Whimwader
4U
Creature - Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Wicker Warcrawler
5
Artifact Creature - Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.

Wildslayer Elves
3G
Creature - Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Wilt-Leaf Cavaliers
(G / W) (G / W) (G / W)
Creature - Elf Knight
3/4
Vigilance

Wilt-Leaf Liege
1 (G / W) (G / W) (G / W)
Creature - Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Windbrisk Heights
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add W to your mana pool.
W, T You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.

Windbrisk Raptor
5WW
Creature - Bird
5/7
Flying
Attacking creatures you control have lifelink.

Wingrattle Scarecrow
3
Artifact Creature - Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Wings of Velis Vel
1U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

Winnower Patrol
2G
Creature - Elf Warrior
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Wispmare
2W
Creature - Elemental
1/3
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Witherscale Wurm
4GG
Creature - Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Wizened Cenn
WW
Creature - Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.

Woeleecher
5W
Creature - Elemental
3/5
W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Wolf-Skull Shaman
1G
Creature - Elf Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.

Wooded Bastion
Land
T Add 1 to your mana pool.
o (g/w), T Add GG, GW, or WW to your mana pool.

Woodfall Primus
5GGG
Creature - Treefolk Shaman
6/6
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Woodland Changeling
1G
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.

Worldpurge
4 (W / U) (W / U) (W / U) (W / U)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

Wort, Boggart Auntie
2BR
Legendary Creature - Goblin Shaman
3/3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Wort, the Raidmother
4 (R / G) (R / G)
Legendary Creature - Goblin Shaman
3/3
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Wound Reflection
5B
Enchantment
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

Wren's Run Packmaster
3G
Creature - Elf Warrior
5/5
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

Wren's Run Vanquisher
1G
Creature - Elf Warrior
3/3
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Wydwen, the Biting Gale
2UB
Legendary Creature - Faerie Wizard
3/3
Flash
Flying
UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Zealous Guardian
(W / U)
Creature - Kithkin Soldier
1/1
Flash

Zephyr Net
1U
Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.

